10.17632/4XKDK8GNP4.3
Acosta-Vargas, Patricia
Patricia
Acosta-Vargas
Dataset Accessible Serious Games
Mendeley
2020
Dataset
Serious Game
Accessibility Issue
2020-06-08
10.17632/4xkdk8gnp4
Creative Commons Attribution 4.0 International
Currently, due to the COVID-19 pandemic, serious games are an excellent learning resource with benefits for students to learn in a fun way. We present a set of data related to the literature review on accessibility in serious games. We apply PRISMA, the results revealed that not all serious games use the standards defined by WCAG 2.1 and 2.2 specific to a video game.